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Design, engineering and technology

The Lie Tree Novel Study + STEAM BUNDLE
This resource is designed to be used during Reading Workshop and is to be used with The Lie Tree Novel Study by Frances Hardinge with a STEAM extension about designing and making an adapted organism.
ABOUT THE NOVEL: Faith Sunderly leads a double life. To most people, she is reliable, dull, trustworthy—a proper young lady who knows her place as inferior to men—but inside, Faith is full of questions and curiosity, and she cannot resist a mystery: an unattended envelope, an unlocked door. She also knows secrets no one suspects her of knowing. For one, she knows that her family moved to the close-knit island of Vane because her famous scientist father was fleeing a reputation-destroying scandal. And when her father is discovered dead shortly thereafter, she knows that he was murdered.
In pursuit of justice and revenge, Faith hunts through her father’s possessions and discovers a strange tree. The tree bears fruit only when she whispers a lie to it, and when that fruit is eaten, it delivers a hidden truth. But while the tree might hold the key to her father’s murder, it could also lure his murderer directly to Faith.
**ABOUT THE RESOURCE: **Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (fossils, sea caves, The Origin of the Species, mermaids), and a STEAM enrichment activity where children design, make, and evaluate their own adapted insect according to Key Stage 2 Science, Art and Design, and Design Technology objectives.
Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Bundle

Year 6 Maths BUNDLE
This resource is a BUNDLE of all of the different strands of the 2014 National Curriculum of England’s Maths objectives for Year 6 in NUMBER & PLACE VALUE; OPERATIONS; FRACTIONS, DECIMALS & PERCENTAGES; RATIO & PROPORTION; AND ALGEBRA.
The objectives are covered through fluency, reasoning, and problem solving.
Activities are designed to reinforce concepts that have already been taught and the idea is to share the packs with parents to work on objectives at home, as well as to use independently at Maths Centres.
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Design a Hat with a Job Using littleBits (STEAM)
Children will prototype different hat designs and with inputs and outputs using littleBits to design and make a hat with a job.
Children will follow Design Technology curriculum objectives as they prototype, design, make, and evaluate their hats.
A digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw with download.

Design Your Own Candle (STEAM)
2014 National Curriculum of England’s Design Technology (Key Stage 2) objectives will be followed, as children learn about the history of candles and candle making before prototyping, designing, making, and evaluating their own candle.
A link to a digital file for editing and sharing on Google Classroom or Seesaw is available with download.

Halloween STEAM: Create a Monster Catcher
Students will evaluate different myths about monsters as well as different trapping devices before designing their own. In the past, I have given students access to littleBits prototyping boards for this STEAM project, but they’re not required.
Resources for researching different monsters and traps are provided.
This unit follows the 2014 National Curriculum of England’s Design Technology objectives.
A digital copy for editing and sharing on Google Classroom and Seesaw is available with download.
Bundle

Mission to Mars Thematic Unit Plan
This 197-page bundle includes six different resources where students will:
Design a mission badge (e-textiles)
Study of the U.S. space program’s chronology (explanation text)
Learn about ecosystems while considering what they would need to survive on Mars (persuasive text)
Study previous rover designs before designing and evaluating one using littleBits
Research significant people and events to the U.S. space program (primary and secondary sources)
Write a short story about a mission to Mars and/or space travel using shifts in formality with flashbacks (narrative writing)
The pack includes different graphic organizers, as well as resources for lower ability pupils.
In the past, I’ve used these resources during a unit on Mars, but they could be used as a stand alone learning outcomes, as well.

Design A Video Game on Scratch
Children will begin by playing different video games online to evaluate what makes them fun and engaging for their audience. They will then analyse the mechanics of the games and then plan a game of their own remixing a game on Scratch based on their criteria. Children will then use conditionals, operators, and variables on Scratch to make their own game.
Lesson plans, editable rubrics, and classroom examples from Year 6 are provided, as well as links to additional support on the Scratch website.
A digital copy of the file is available for editing and posting on Google Classroom and Seesaw provided with download.

Light Investigation: Design and Make a Light Maze
*Updated with new graphics
I have used this project with different classes and in different ways. With more able cohorts, the pitch can be adjusted with different parameters on the designs (eg: no adhesives, instead researching different ways to attach boards with latches and folds vs. using tape and glue guns; setting rules for the height of the walls of the maze to use measurement in a meaningful way; only allowing a certain length of board that needs to be cut, etc).
Our Year groups used this as an alternative to making periscopes, as it reinforces the same Science objectives about light and the way it travels. In my experience, the children have enjoyed this project more because they’re more in control of the design.
A digital copy of the file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.

Ancient Benin Study: Design the Head of an Oba
This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) to investigate the history and significance of the commemorative heads made to honour the Oba of Ancient Benin.
Children will first read about the heads through differentiated articles, then investigate the symbolism of different commemorative heads. They will then design their own commemorative head before carving it out of a bar of soap and evaluating their design.
Lastly, children will write an explanation text about their commemorative head.
Sequence of Sessions:
Research Ancient Benin
Investigating different examples of art commissioned by Obas of Ancient Benin
Investigating the significance of animals in commemorative heads of Ancient Benin Obas
Design own Oba head
Carve own Oba head
Evaluate own Oba head
Features of an Explanation Text
Write an Explanation Text
There is also a digital file included for editing and sharing on Google Classroom and Seesaw.

Mission to Mars: Design a Mars Rover with littleBits
Updated with new graphics and Google extension
This 35-page resource has been designed to use as a guide to designing a Mars Rover with littleBits. Children will first look at previous Mars Rovers and their jobs before designing, making, and evaluating their own Rovers.
This Outcome will allow children to use the Design - Make - Evaluate - Technical Knowledge threads of the 2014 National Curriculum of England’s Design & Technology document.
littleBits don’t have to exclusively be used for the Outcome - Lego Robotics (WeDo) and simple circuit kits can also be used. Teachers are encouraged to also have thin card, sugar paper and adhesives available to create the rovers with the circuits inside.
Digital resources for editing and sharing on Google Classroom and Seesaw available with download

Working Scientifically with littleBits for Year 5 and 6
Including curriculum from Upper Key Stage 2, this pack has been designd to use as a way to teach the working scientifically objectives apart from the core science objectives.
In the past, I have used the lessons with the class as a way to reinforce the concept of a fair test, as well as different types of variables.
Using the littleBits gives children the opportunity to go deeper into concepts, combining them with engineering, design, and core science. Children can also create products with the littleBits to present their fin
dings from enquiries and conclusions as a way to show their understanding.
A digital copy for editing and sharing on digital platforms is available with download.
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Working Scientifically with MakeyMakey in Years 5 & 6
Including curriculum from Upper Key Stage 2, this pack has children participate in different Design and Technology activities with working scientifically related to designing, making, and evaluating with variables using a MakeyMakey.
This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process.
A digital copy for editing and sharing on digital platforms is available with download.
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Working Scientifically I can Statements for Years 5 & 6
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Year 6 Maths: Fractions, Decimals & Percentages *UPDATED for DEEPER LEARNING
UPDATED with new graphics and HANDS-ON application of fractions for DEEPER LEARNING
This resource has been made using the fractions, decimals and percentages objectives for Year 6 from the 2014 National Curriculum of England:
Use common factors to simplify fractions; use common multiples to express fractions in the same denomination
Compare and order fractions, including fractions > 1
Add and subtract fractions with different denominators and mixed numbers, using the concept of equivalent fractions
Multiply simple pairs of proper fractions, writing the answer in its simplest form (¼ x ½ = ⅛)
Divide proper fractions by whole numbers ( ⅓ ÷ 2 = ⅙)
Associate a fraction with division and calculate decimal fraction equivalents (0.375) for a simple fraction (⅜)
Identify the value of each digit in numbers given to three decimal places and multiply and divide numbers by 10, 100 and 1000 giving answers up to three decimal places
Multiply one-digit numbers with up to two decimal places by whole numbers
Use written division methods in cases where the answer has up to two decimal places
Solve problems which require answers to be rounded to specified degrees of accuracy
ADDITIONALLY there is a HANDS-ON FRACTION, DECIMAL, AND PERCENTAGE PRACTICE WITH FOOD for children to apply their understanding in context with energy bites.
The pack can be used for reinforcement, in Maths centres for review, Morning Maths work, as well as for home learning tasks.
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Year 6 Maths: Number and Place Value
Year 6 Maths: Operations
Year 6 Maths: Ratio & Proportion
Year 6 Maths: Algebra
Year 6 Maths BUNDLE

Working Scientifically with Cookies for Years 3 & 4 **UPDATED
This resource has been designed to use as a way to teach the Working Scientifically objectives apart from the core science objectives.
In the past, I have used the lessons with the class as a way to reinforce the concept of a fair test, as well as different types of variables.
Baking gives the children the opportunity to go deeper into concepts, combining them with design, Maths, and core science. I have included recipes at the start of the pack to do with the class initially and expose them to different macarons. Alternatively, different types can be purchased ahead of time and shared with the class that way.
A link is also provided should you want to access the file for editing and sharing differentiated slides on Google Classroom or Seesaw.
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Working Scientifically with littleBits for Years 3 and 4

Working Scientifically with Energy Bites for Years 3 & 4
This resource has been designed to use as a way to teach the working scientifically objectives apart from the core science objectives of the 2014 National Curriculum of England.
In the past, I have used the lessons with the class as a way to reinforce fair testing, as well as different types of variables.
This activity gives children the opportunity to go deeper into concepts, combining DT, Maths, and core science.
This pack includes lesson plans, rubrics, and base recipes to support with the learning process.
A link is also provided should you want to access the file for editing and sharing differentiated slides on Google Classroom or Seesaw.
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Working Scientifically I can Statements for Years 3 & 4
Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit
Working Scientifically with Cookies for Years 3 & 4
Working Scientifically with MakeyMakey in Years 3 & 4
Working Scientifically with littleBits for Years 3 and 4

Working Scientifically with MakeyMakey in Years 3 & 4
Make Working Scientifically more fun with MakeyMakey!
This resource has been designed to use as a way to teach the Working Scientifically objectives apart from the core science objectives.
In the past, I have used the lessons with the class as a way to reinforce the concept of a fair test, as well as different types of variables. The pack has been broken up into objectives for Years 3 and 4.
Using the MakeyMakey gives the children the opportunity to go deeper into concepts, combining them with engineering, design and core science. Children can also create products with the littleBits to present their findings from enquiries and conclusions as a way to show their understanding.
---------------
You might also like:
Working Scientifically I can Statements for Years 3 & 4
Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit
Working Scientifically with Energy Bites for Years 3 & 4
Working Scientifically with Cookies for Years 3 & 4
Working Scientifically with littleBits for Years 3 and 4

Working Scientifically with littleBits for Years 3 and 4
Including curriculum from Lower Key Stage 2, this pack has been designed to use as a way to teach the working scientifically objectives apart from the core science objectives.
In the past, I have used the lessons with the class as a way to reinforce the concept of a fair test, as well as different types of variables.
Using the littleBits gives the children the opportunity to go deeper into concepts, combining them with engineering, design, and core science. Children can also create products with the littleBits to present their findings from inquiries and conclusions as a way to show their understanding.
A digital copy for editing and sharing on digital platforms is available with download.
---------------
You might also like:
Working Scientifically I can Statements for Years 3 & 4
Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit
Working Scientifically with Energy Bites for Years 3 & 4
Working Scientifically with Cookies for Years 3 & 4
Working Scientifically with MakeyMakey in Years 3 & 4

Working Scientifically with Crayons for Years 1 & 2 - STEAM Unit
Including curriculum from Key Stage 1, this pack has children participate in different Design and Technology activities with working scientifically related to designing, making, and evaluating their own crayons.
This pack includes lesson plans, rubrics, and editable rubrics to support the learning process.
A link to a digital file for editing and sharing on Google Classroom or Seesaw is available with download.
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Working Scientifically I can Statements for Years 1 & 2
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Teams & Athletes: Sports Equipment Design (Explanation Text and Persuasive Text BUNDLE)
Great to tie in with the 2018 Olympic Games!
Children will look at how sports equipment has changed over time before making a modification of their own.
Children will follow the DT process outlined in the 2014 National Curriculum of England, designing their own prototype, making their prototype, and then participating in peer- and self- evaluation of their prototype.
When finished the design process, there are also resources included for writing an explanation text (of how their sports equipment has changed over time or how their new sports equipment modifications will work); and writing a persuasive text including an advert about their product.
A link to digital files for editing and sharing on Google Classroom or Seesaw is available with download.
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Teams & Athletes: Design a Team Jersey (with Explanation Text)
Teams & Athletes: Design a Team Jersey (with Explanation Text)

Fortune Hunters: Crown Study (Chronology & Explanation Text)
Children will learn about the significance of crowns before looking at their chronology and writing an explanation text either about how they have changed over time or the significance of the different parts of a crown.
This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England.
A digital file for editing and sharing on digital platforms is available by clicking on the links provided with download.